2011-09-14
There are 2 types of modifiers in the game. Weapons, skills, injuries and a number of things can trigger these. 
One is +1 dice, meaning  you roll 2 of the given dice and choose the highest. The other is + 1  level, meaning you roll a dice level higher (eg a D10 would become a D12  for that roll). 
Models have stats in Reactions, Accuracy, Combat, Dexterity, Constitution, Damage, Daring. 
These are used throughout the game for the model to perform any given action. E.g Accuracy is used for shooting.
There are no strict player  turns in Cutlass. There is an active gang and inactive gang. A leader  has a special stat called Authority. This is rolled at the start to give  each player an 'action point' total. The highest is active. We provide  special action point charts in the book to keep track. The active gang  can declare an action (there is movement, shooting, combat and a catch  all category called 'special actions' which involves re-loading, re  grouping etc etc..) . T
he number of models that can perform that action  is equal to the current action point total. E.g if you have an action  total of 8 and declare a movement action, 8 models may move. You then  reduce your action total by 1 to 7. 
Next  7 models can perform the given  action.
At certain points the  inactive gang can choose to try and 'Re act' should they wish. They make  a test at the cost of 1 action point and if successful become the  active gang immediately. 
In this way tactics come  into play and when and how you choose to use your action points is very  important! It allows for fast paced action games where the tide can  quickly change in favour of the other player!  Once both players have an  action of 0 there is a recovery phase, the leaders then re-roll their  Authority test. 
Suffice to say you leader is very important to you!
The specifics of how each  encounter is won or lost is detailed in the particular encounter. There  is also a generic win/lose system for one off games or other encounters.  We encourage gamers to create their own encounters and share them with  the community.
The book is filled with superb graphic design, layout, artwork and photography. 
All the gameplay charts, rosters, tokens are at the back for you to photocopy. 
The book also contains a  number of special characters and hired hands. These bring another level  of depth and interest to your games. Being able to bring in Cannons,  Giants, or Pirates of worldwide renown! 
Quick reference guide. Supplied at the back for easy use during gameplay.
And finally, the price : 20£
Labels: Adventures
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